Cold Cooperation is a Shoot 'Em Up inspired by games like Ikaruga.
In this project I implemented the timeline system for enemy waves, bullet patterns, as well as the enemy spline movement and spawn patterns. I also implemented all the tools needed to make those things work (except the actual timeline placements - that was done in Tiled. Though I did implement the level loading from Tiled, as it happens). I also implemented a handy tool that let us developers jump around to any point during the level, which helped immensely with testing specific enemy waves.